﻿
// RockSccissorsPapersDlg.cpp: 实现文件
//

#include "pch.h"
#include "framework.h"
#include "RockSccissorsPapers.h"
#include "RockSccissorsPapersDlg.h"
#include "afxdialogex.h"
#include "SELECT.h"
#include <cstdlib>
#include <ctime>
#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// 用于应用程序“关于”菜单项的 CAboutDlg 对话框

class CAboutDlg : public CDialogEx
{
public:
	CAboutDlg();

// 对话框数据
#ifdef AFX_DESIGN_TIME
	enum { IDD = IDD_ABOUTBOX };
#endif

	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持

// 实现
protected:
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialogEx(IDD_ABOUTBOX)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx)
END_MESSAGE_MAP()


// CRockSccissorsPapersDlg 对话框



CRockSccissorsPapersDlg::CRockSccissorsPapersDlg(int hardnessValue, CWnd* pParent)
	: CDialogEx(IDD_ROCKSCCISSORSPAPERS_DIALOG, pParent), hardnessValue(hardnessValue)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

CRockSccissorsPapersDlg::~CRockSccissorsPapersDlg()
{

}

void CRockSccissorsPapersDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CRockSccissorsPapersDlg, CDialogEx)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTONROCK, &CRockSccissorsPapersDlg::OnBnClickedButtonRock)
	ON_BN_CLICKED(IDC_BUTTONPAPERS, &CRockSccissorsPapersDlg::OnBnClickedButtonPapers)
	ON_BN_CLICKED(IDC_BUTTONSCISSORS, &CRockSccissorsPapersDlg::OnBnClickedButtonScissors)
	ON_BN_CLICKED(IDC_CONFIRM, &CRockSccissorsPapersDlg::OnBnClickedConfirm)
	ON_BN_CLICKED(IDC_RESTART, &CRockSccissorsPapersDlg::OnBnClickedRestart)
END_MESSAGE_MAP()


// CRockSccissorsPapersDlg 消息处理程序

BOOL CRockSccissorsPapersDlg::OnInitDialog()
{
	CDialogEx::OnInitDialog();

	// 将“关于...”菜单项添加到系统菜单中。

	// IDM_ABOUTBOX 必须在系统命令范围内。
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != nullptr)
	{
		BOOL bNameValid;
		CString strAboutMenu;
		bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
		ASSERT(bNameValid);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// 设置此对话框的图标。  当应用程序主窗口不是对话框时，框架将自动
	//  执行此操作
	SetIcon(m_hIcon, TRUE);			// 设置大图标
	SetIcon(m_hIcon, FALSE);		// 设置小图标

	// TODO: 在此添加额外的初始化代码
	MyChoice = 0;
	Score = 0;
	rn = 0;
	sn = 0;
	pn = 0;
	GetDlgItem(IDC_CONFIRM)->EnableWindow(FALSE);
	SetDlgItemText(IDC_MYCHOICE, _T("你的选择："));
	SetDlgItemText(IDC_ENDING, _T("")); 
	Result.Format(_T("目前得分: %d"), Score);
	SetDlgItemText(IDC_SCORE, Result);
	GetDlgItem(IDC_RESTART)->ShowWindow(SW_HIDE);
	return TRUE;  // 除非将焦点设置到控件，否则返回 TRUE
}

void CRockSccissorsPapersDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialogEx::OnSysCommand(nID, lParam);
	}
}

// 如果向对话框添加最小化按钮，则需要下面的代码
//  来绘制该图标。  对于使用文档/视图模型的 MFC 应用程序，
//  这将由框架自动完成。

void CRockSccissorsPapersDlg::OnPaint()
{
	if (IsIconic())
	{
		CPaintDC dc(this); // 用于绘制的设备上下文

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// 使图标在工作区矩形中居中
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// 绘制图标
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialogEx::OnPaint();
	}
}

//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CRockSccissorsPapersDlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}


void CRockSccissorsPapersDlg::OnBnClickedButtonRock()
{
	// TODO: 在此添加控件通知处理程序代码
	MyChoice = 1;
	GetDlgItem(IDC_BUTTONROCK)->EnableWindow(FALSE);
	GetDlgItem(IDC_BUTTONSCISSORS)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTONPAPERS)->EnableWindow(TRUE);
	GetDlgItem(IDC_CONFIRM)->EnableWindow(TRUE); 
	SetDlgItemText(IDC_MYCHOICE, _T("你的选择：石头"));
}

void CRockSccissorsPapersDlg::OnBnClickedButtonScissors()
{
	// TODO: 在此添加控件通知处理程序代码
	MyChoice = 2;
	GetDlgItem(IDC_BUTTONROCK)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTONSCISSORS)->EnableWindow(FALSE);
	GetDlgItem(IDC_BUTTONPAPERS)->EnableWindow(TRUE);
	GetDlgItem(IDC_CONFIRM)->EnableWindow(TRUE);
	SetDlgItemText(IDC_MYCHOICE, _T("你的选择：剪刀"));
}

void CRockSccissorsPapersDlg::OnBnClickedButtonPapers()
{
	// TODO: 在此添加控件通知处理程序代码
	MyChoice = 3;
	GetDlgItem(IDC_BUTTONROCK)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTONSCISSORS)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTONPAPERS)->EnableWindow(FALSE);
	GetDlgItem(IDC_CONFIRM)->EnableWindow(TRUE);
	SetDlgItemText(IDC_MYCHOICE, _T("你的选择：布"));
}


void CRockSccissorsPapersDlg::OnBnClickedConfirm()
{
	// TODO: 在此添加控件通知处理程序代码
	srand((unsigned)time(NULL));
	GetDlgItem(IDC_BUTTONROCK)->EnableWindow(FALSE);
	GetDlgItem(IDC_BUTTONSCISSORS)->EnableWindow(FALSE);
	GetDlgItem(IDC_BUTTONPAPERS)->EnableWindow(FALSE);
	GetDlgItem(IDC_CONFIRM)->EnableWindow(FALSE);
	if (MyChoice == 1)
		rn++;
	else if (MyChoice == 2)
		sn++;
	else
		pn++;
	if (hardnessValue == 1)
		AIChoice = 1 + rand() % 3;
	else if (hardnessValue == 2)
		if (rn + sn + pn == 1)
			AIChoice = 1 + rand() % 3;
		else
		{
			int n;
			n = 1 + rand() % 10;
			
			if (n <= 3)
				AIChoice = n;
			else
			{
				n = 1 + rand() % 20;
				int total = rn + pn + sn;
				if (n <= (20 * rn) / total)
					AIChoice = 3;
				else if (n >= 20 * (rn + sn) / total)
					AIChoice = 2;
				else
					AIChoice = 1;
			}
		}
	Sleep(1000);
	if (AIChoice == 1)
		SetDlgItemText(IDC_AICHOICE, _T("电脑的选择：石头"));
	else if (AIChoice == 2)
		SetDlgItemText(IDC_AICHOICE, _T("电脑的选择：剪刀"));
	else
		SetDlgItemText(IDC_AICHOICE, _T("电脑的选择：布"));
	Sleep(1000);
	if (AIChoice == MyChoice)
	{
		SetDlgItemText(IDC_ENDING, _T("平局！"));
		Score += 0;
	}
	else if (AIChoice == (MyChoice + 1) % 3 || AIChoice == (MyChoice + 1))
	{
		SetDlgItemText(IDC_ENDING, _T("你赢了！"));
		Score += 1;
	}
	else
	{
		SetDlgItemText(IDC_ENDING, _T("你输了！"));
		Score -= 1;
	}
	Result.Format(_T("目前得分: %d"), Score);
	SetDlgItemText(IDC_SCORE, Result);
	GetDlgItem(IDC_RESTART)->ShowWindow(SW_SHOW);
}

void CRockSccissorsPapersDlg::OnBnClickedRestart()
{
	// TODO: 在此添加控件通知处理程序代码
	GetDlgItem(IDC_BUTTONROCK)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTONSCISSORS)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTONPAPERS)->EnableWindow(TRUE);
	SetDlgItemText(IDC_ENDING, _T(""));
	GetDlgItem(IDC_RESTART)->ShowWindow(SW_HIDE);
	SetDlgItemText(IDC_MYCHOICE, _T("你的选择："));
	SetDlgItemText(IDC_AICHOICE, _T("电脑的选择："));
}
